How to Upload a Vrchat Avatar With More Than 19k Polygons

VRChat 2021.1.5

Release - 23 March 2021 - Build 1067

We posted a blog post forth with this release! Delight bank check information technology out here. It goes into item regarding the Quest Performance Rank changes besides every bit the Avatar Fallback system.

  • Introducing Fallback Avatars! If you're on PC hanging out with a Quest player, you tin can now choose a Fallback avatar.
    • This Fallback avatar will be displayed instead of the standard "gray robot" that you usually come across when looking at a PC-only avatar on the Quest.
    • You can either choose from a selection of the Featured Public avatars as your fallback, or upload your own Quest-compatible Fallback (equally long equally it meets the requirements)
    • If the avatar you're wearing already has a Quest version, there are no changes
    • Everyone's been assigned a random Fallback avatar to start, but y'all tin modify information technology freely
    • Read more in our Avatar Fallback Organization docs! At that place's a FAQ in there, so if yous take questions, they'll probably be answered there
  • Added Streamer Style as an option in the Settings bill of fare! Streamer Style is intended to keep yous safe while streaming or recording and forbid unwanted content from appearing in multiple places in the UI.
    • Enable Streamer Way in your Settings menu!
    • New friend requests and friend requests received in the 5 minutes before activating Streamer Fashion are automatically declined. You can still send friend requests to others. Don't forget to turn Streamer Fashion off once you're done since information technology blocks friend requests!
    • The Quick Bill of fare'southward display of your current instance and display name is hidden, and the bottom banner indicates the style'southward activation
    • Your display name is hidden in social and player details, the Quick Menu, on your own nameplate, on portals, and during login
    • Case information is hidden in the Worlds bill of fare and on portals
    • Custom status messages on all users are hidden
    • Notification photos are subconscious
    • Avatar thumbnails on other users are subconscious in the Social menu
    • Streamer Style does not signal to anyone else that you lot are streaming, it only hides information in your own view for your own rubber.
    • Streamer Mode does non hibernate your name from Udon, so it might all the same be visible in worlds that apply your name to display on game boards, occupant displays, etc. Just be aware!
  • The polygon counts for the Quest Avatar Performance Ranks have been adjusted equally part of the try to reduce the number of "gray robots" on Quest.
    • The maximum polygon count for Quest avatars earlier they are marked every bit Very Poor is now 20,000 polygons. Avatars that are ranked as Very Poor still must exist shown by clicking "Show Avatar".
    • The polygon count for other ranks have been adapted appropriately:
      • Excellent: Polygon count less than or equal to 7500 (increased by 2,500)
      • Practiced: Polygon count less than or equal to 10,000 (increased by v,000)
      • Medium: Polygon count less than or equal to 15,000 (increased by seven,500)
      • Poor: Polygon count less than or equal to twenty,000 (increased by 10,000)
    • These changes were made afterwards benchmarking new hardware, and to make creating avatars for Quest more than accessible. Check out our blog post linked at the acme of these release notes for more info.
    • ... For those who have been around for a bit, creating an avatar under 20,000 polygons might sound pretty familiar!

  • FinalIK has been removed from the Quest avatar whitelist
  • Moved the Full Body Tracking calibration indicators ("tracker balls") to the Player layer, so that mirrors that simply testify players still bear witness them
  • Updated font used at the bottom of the QM
  • Rubber and security changes and fixes
  • Changed the beliefs on Steam overlay opening-- your resolution is no longer halved. This is an attempt at a work-around for the long-standing Steam overlay "11 FPS" issue
  • Stock-still result where users could get stuck in stations remotely
  • Potential fix for brandish issues with favorite friends lists
  • Fixed issue where social bill of fare would terminate updating properly after having the customer open for a while
  • Fixed some cases where checking for VRChat Plus status would fail
  • Fixed a few bug where avatar favorite count would display improperly for users in various subscription states
  • Various fixes to make user online/offline detection more than reliable in social menus
  • Added SendCustomEventDelayedSeconds and SendCustomEventDelayedFrames. These allow you to schedule a custom effect to exist run 10 seconds or frames in the future (Note: The minimum delay is the next frame)
  • Made SendCustomNetworkEvent piece of work in editor
  • Node Graph: Tweaked the search UI to exist a bit wider
  • Fixed a NullReferenceException that occurred when leaving worlds containing UdonBehaviours that did not have a program
  • Fixed an issue when using the VRCSDK Platform Switcher to swap to Android. The Unmarried Laissez passer Stereo setting would not be toggled on properly and would crusade new uploads to display improperly

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Source: https://docs.vrchat.com/docs/vrchat-202115

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